A documentary game

by James Bulvanoski

Build Five: Game “Board” #1

February 18, 2011 by bo1v | 0 comments


For my fifth build I decided to experiment with entering from the fringe or outside of my reconstruction layout. Incorporating elements from previous builds, I added more objects and triggers. The idea was to test what the experience of what “being there” would be like if you started from the outside of the city, as either a protestor, photo journalist, or police officer – and then made your way into the center.The result was a Game Board where players start in a large “open” space. 

Click here to download Build Five.

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Fourth Build: Sound Diarama #1 (Protest Sounds)

February 5, 2011 by bo1v | 0 comments


For my fourth build I decided to experiment with sound. Returning to the “inner kettle” of the second diarama, I added a distinct sound clip from an anti-war protest in London.

The result was a digital diarama focusing on the psycheographic space of protest sound.

Much like the second build, this digital sound environment created a mix of interior and exterior space. The use of singular sound in this build created an additional sense of space outside of the interior kettle.

Click here to download Build Four.

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Third Build: Digital Diarama #3

February 4, 2011 by bo1v | 0 comments

 


For my third build I decided to change the center of my spatial reconstruction from fire to the closely adjacent looting and vandalism of the wealthy homes and Top Shop.

The result was a third digital diarama of a second place within the psycheographic space of the student riots.

With this build I experimented with using objects as triggers to change “places” from those within the fire, to within the looting, to within the area of fighting over fences.

To change your place from the center fire to the adjacent Top Shop and homes area, leave the center area and touch the megaphone.

Click here to download Build Three.

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Second Build: Digital Diarama #2

February 3, 2011 by bo1v | 0 comments

 


For my second Unity build I decided to focus on going deep within one area of “space time”.

For this second Digital Diarama, I expanded the sense of psycographic space by filling the skybox and allowing the player to explore beyond the “inner kettle”.

The result was a kind of mixed interior and exterior space, that was more immersive than the first build.

Click here to download Build Two.

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Anderson Cooper attacked in Cairo

February 2, 2011 by bo1v | 0 comments

I order to get there you have to pass through a crowd…. It turns violent.

Shooting with flip camera so as not to attract attention

That man there had a knife in his hand. (freeze frame shot of man with knife gesture)

Get punched in head camera down – you can watch footage of your footsteps later…

Note: the sweet split screen